About This Game A Song in the Void is a single player platformer in first person, set in a world where everything is tied to the music. Search for audio tracks dispersed throughout the land to reassemble each island’s musical theme and restore harmony. Discover the fate of your people and foil the plans of an AI with the wrong priorities.Across the land you’ll encounter over 40 puzzle-arenas of increasing difficulty, set upon five islands with their own unique personality and musical theme. Each island features its unique environment with its specific dangers and challenges. Every aspect found within these environments reacts and grows with the music. Single Player Platformer5 exotic IslandsOver 40 unique arenas6-8 hours of gameplayOriginal dreamlike soundtrackA poetic narrative 6d5b4406ea Title: A song in the voidGenre: Action, Adventure, IndieDeveloper:ArmogastePublisher:ArmogasteRelease Date: 15 Mar, 2019 A Song In The Void Activation Code [serial Number] Simmiland released!: Hi all, we are excited to announce Simmiland is finally released on Steam!There is a big content update compared to the old version of the game. Check out the previous announcement to see the details.If you encounter any bugs or have requests for any kind of content, please feel free to post it in the community hub and we will check it out! Thanks!. Simmiland patch 1.4.14: Quite a small patch this time.Thanks to you all for helping making the game better!changelog. Discord channel: Hi everyone!While we are reading through all of the posts and comments and working on a patch for the issues reported, you can discuss the game in the Simmiland channel on our Discord!Join herehttps://discord.gg/kNpNYsYThank you so much for the great response! We couldn't be happier!. patch 1.4.12: food values. patch 1.4.10: changelog- humans should now only mine ice blocks if they wear a shirt- lowered all food values- fixed church meteor crash- fixed the rocket looking for a portal crash- fixed meteor tile change crash- fixed playing endless -> going to menu -> playing classic with no save file results in endless mode- fixed cacti suggested in smelting compendium entry- fixed the sheep & bears compendium entries- fixed some memory leaks (out of memory error)- oil refinery doesn't need to be build on desert/sand anymoreEDIT- also fixed "the colonies" and "creator of many things" achievements. patch 1.4.13: v-sync- added a v-sync option in options/settings- default is now OFF to fix the black screen people had (hopefully)- if your game is running suuuuuuuuuuuuuuuper fast, turn it ON!fixes- can't click on humans and other things anymore behind the cards- pausing the game now deselects your current card- added an option that saves the windows you have open and their positions- added an option to switch between window opaque and transparent styles. patch 1.4.9!: Hi all, here is the 1.4.9 patch!changelog:- you can now use inspect on items in the storage/base window UI- potentially fixed the font cut-off bug- potentially fixed tile bug upon loading a game- maaaaaybe fixed that "black screen though with sound"-bug people had (please let me know if it still persists!)- mankind will now pick up food that's lying around before starving even if their hunger bar is already depleted (added some kind of will to live i suppose)- humans should now pick up tools before crafting new ones (unless they can't reach them)- humans should now double check if food items are actually reachable- humans should now get stuck in a corner anymore trying to grab items that were blown all the way there- humans should now double check if an item is still reachable when gathering and will stop and do something else otherwise- fixed animal pathfinding crash- fixed gunpowder not getting recorded in the compendium when it's made- changed the "Megapolis" achievement so you don't need to have a sky tower anymore, just 10+ population- changed when charcoal is made in the oven it now shoots out of it to make it more clear that it happens (to extra clarify they only make charcoal when the research is done and fuel is at 5% or lower)- researches in the compendium (when playing a game) are now highlighted yellow if you researched it in the current game- disabled clicking on things in the world when cursor is on a window- disabled playing cards when cursor is on a window (unless it's inspect on a storage item)- changed the in-game achievement text for "City" so it reflects the right criterion- changes some compendium logs to be more informative on some vague subjects. Simmiland coming out tomorrow! v1.4 changelog: Simmiland is coming out tomorrow!Since the game was originally released on itch.io there are some notable changes to the game if you experienced it before.Here is the full v1.4 changelog:gameplay- added critters/animals- added bones/bone meal- added knife- added feather- added fire as a stepping stone (researches automatically if there is fire)- added cooking pot and a bunch of new food- added wool/wool spinning/clothing- added the tundra biome and snowfields biome- added ice (item), ice block (object)- added market- added town/city tiles- added hunting- added a bunch of new researches- added water as an item- added windmill + flour- added rice (random drop from market)- added sushi- added snakes- added bears and polar bears- added leather- added venom- added aliens- added plutonium- added spacetime research and the spacetime portal- mankind will build more villages- the base now doesn't split off into different types anymore, but instead as a linear progression level and the different previous buildings (laboratory, factory and church) can be build separatelyfeatures- Redid the entire in-game UI, now supporting windows such as lists of wishes and discoveries- added saving & loading- added controller support- added a compendium in the menu for referencechanges & fixes- cooking/baking recipes are now instantly available (so no using inspect card for recipes anymore)- mountain terrain is now created with the quake card instead of with rocks- less random lag spikes- playing quake on desert now ALWAYS makes oil (removed the criterium of tiles needing multiple desert neighbouring tiles)- buildings shouldnt be able to spawn on oil/volcano tiles anymore- humans shouldnt get stuck anymore (will reset to idle state after 30ish seconds)- further optimized human AI a little bit- timer now resets when you start a new game- increased rain/sun range with 150%- fire research is automatically triggered when a fire spawns- wind now blows items away equally disregarding where you play the card- wind now cools temperature and possibly spreads plants- all items now float in water- humans won't pick up items immediately after you dropped them from the base anymore- oven now favors other recipes over normal bread- humans will prioritze building other buildings a little bit more over homes/houses- vaccine (automatic) research now requires venom, coral and herbs- humans won't wish for meteor and plague cards anymore unless they are evil/violent/mixed and have at least 110 IQ- humans can now drop their tools/items upon death and will be picked up by others- cards shop now sells bundles of cards as opposed to single cards- endless mode is now locked and unlocked upon obtaining every different TYPE of cardmisc.- added a hotkey H to go to the base camp- added more card icons- added hotkeys for all the windows (1-6)- many minor changes, fixes and tweaks. patch 1.4.11: changelog- fixed the memory leak (out of memory fatal error)- poison berries now don't count for food is humankind doesn't have enough herbs- humans won't gather poison berries and harvest poison berry bushes anymore if there is a food shortage and they don't have herbs- raw meats will now also be picked up when there is a food shortage and the cookpot exists- flour will now also be picked up when there is a food shortage and the oven exists- humans won't harvest poison berry bushes anymore if they have more than [herbs amount]+10 in the bank and herbs exists in the world- using the 1 - 6 hotkeys for windows will now close them if they are already open
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